/ About

I'm Ionut-Marius — and I make things in 3D.

I've been working in 3D for more than five years. Most of that time has been spent switching between two very different rhythms — the careful, slow craft of architectural visualization and the faster, more iterative world of game art. I like that contrast. It keeps the work honest.

What I enjoy most is the moment a scene starts to feel believable. The right material on the right surface under the right light. A weapon that finally reads with the weight you expect. A room that looks like someone actually lives in it. Getting there is rarely glamorous; it's a lot of small adjustments, references, and patience. That part I genuinely like.

Over the years I've shipped game-ready assets, product renders for marketing campaigns, interior and exterior visualizations for residential and commercial projects, environments for cinematic shots, and short animations for product launches. Most of my collaborations are with small studios, designers and architects who need a dependable partner for the visual side of their work.

My approach is simple: clear communication, realistic timelines, and a single point of contact from brief to delivery. I'd rather under-promise and quietly over-deliver than the other way around.

If any of that sounds useful for what you're working on, I'd be glad to hear about it.

Workstation showing wireframes and renders in progress
Name
Ionut-Marius Chivu
Role
3D Artist & Visualization Specialist
Experience
5+ years
Contact
Email

/ Specializations

What I work on most often.

3D modeling for video games
Hard-surface modeling
Product visualization
Architectural visualization
Interior rendering
Exterior rendering
Environment design
3D animation
Commercial rendering
Custom 3D assets for clients

Have something in mind?

Get in touch